docs: update handoff with chat pause and profile modal TODO
This commit is contained in:
parent
010cf55302
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@ -1,43 +1,64 @@
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---
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phase: 11-chat-finalization
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status: in_progress
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status: paused
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blocker: none
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last_updated: 2026-01-31
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last_updated: 2026-02-02
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---
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<current_state>
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**Phase 11 UAT IN PROGRESS** - Two P0 bugs fixed, ready for final UAT.
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**Phase 11 PAUSED** - Chat feature implementation complete, pending final UAT.
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**Progress:**
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1. ✅ Original P0 bug fixed: session_id → music_session parameter (commit 5b940ae)
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2. ✅ "Unknown" user bug fixed: API now returns user object with name (commits 2b593cc, 6dc6c43)
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3. ⏳ Ready for complete manual UAT
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**What got done this session (2026-02-02):**
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1. ✅ Fixed chat message bugs (commits 99f9d4b, f3044a29, 939225a, 5132c8345)
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- "Unknown" sender name → Fixed API response format and Redux handling
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- First message not appearing → Added optimistic update parameters
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- WebSocket messages not received → Added callback handler with correct signature
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- client_id not passed → Backend now excludes sender from broadcast correctly
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**Repeated requests issue:** Not reproduced in second test - may have been transient or resolved by bug fixes.
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2. ✅ Fixed audio profile bugs (commits 970bbe3e, cff2c047, 332ae61b, 010cf553)
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- Missing await on GetClientID() → Fixed Promise handling
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- JK.AlertCallback not found → Added alias for native client
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- Profile guard rejecting with undefined → Proper error objects
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- Redirect to non-existent route → Alert + redirect to dashboard
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**Context:**
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- P0 bug fixed: session_id → music_session parameter (commit 5b940ae)
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- Code verified complete by gsd-verifier
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- Automated tests timing out (P2 - test infrastructure issue, not code)
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- During manual UAT, user discovered repeated request issue affecting session screen performance
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3. ⏳ Chat multi-user testing INCOMPLETE
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- WebSocket handler added but not fully tested
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- Badge updates not verified
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- Need complete UAT with two real users
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**Status:** Milestone v1.1 chat feature technically complete, but cannot approve UAT until repeated request issue is resolved.
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**Status:**
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- Chat code is functionally complete
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- Several critical bugs fixed (send, receive, WebSocket, audio profile)
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- Ready for comprehensive UAT but paused per user request
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- Will resume UAT and fix any issues found later
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</current_state>
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<completed_work>
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## Phase 11: Chat Finalization
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- ✅ Plan 11-01: Error Handling, Accessibility & Polish (3 tasks) - COMPLETE
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- Comprehensive error handling (red/yellow displays, retry button)
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- Full accessibility (ARIA attributes, keyboard navigation, focus management)
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- Edge case handling (empty states, validation, disconnection)
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### Plan 11-01: Error Handling, Accessibility & Polish ✅ COMPLETE
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- Comprehensive error handling (red/yellow displays, retry button)
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- Full accessibility (ARIA attributes, keyboard navigation, focus management)
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- Edge case handling (empty states, validation, disconnection)
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- ✅ Plan 11-02: UAT & Final Integration Testing (2 of 3 tasks) - PAUSED
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- Task 1: UAT checklist prepared (50+ test cases across 9 categories)
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- Task 2: P0 bug fixed (session_id → music_session)
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- Task 3: Manual UAT IN PROGRESS - paused due to repeated request issue
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### Plan 11-02: UAT & Final Integration Testing ⏸️ PAUSED
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- Task 1: ✅ UAT checklist prepared (50+ test cases across 9 categories)
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- Task 2: ✅ Multiple P0 bugs fixed:
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- session_id → music_session parameter (commit 5b940ae)
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- "Unknown" sender name (commits 2b593cc, 6dc6c43, 99f9d4b)
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- Message format handling (commit 99f9d4b)
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- WebSocket callback registration (commits f3044a29, 939225a)
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- client_id parameter (commit 5132c8345)
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- Task 3: ⏸️ Manual UAT - NOT STARTED (paused per user request)
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## All Phases 6-10: COMPLETE
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### Bonus: Audio Profile Bug Fixes ✅ COMPLETE
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- Fixed session join errors with MacBook built-in audio
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- GetClientID() Promise handling (commit 970bbe3e)
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- JK.AlertCallback native client integration (commit cff2c047)
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- Profile guard error handling (commit 332ae61b)
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- User-friendly alert instead of 404 (commit 010cf553)
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## All Phases 6-10: ✅ COMPLETE
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- Phase 6: Session Chat Research & Design (2/2 plans)
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- Phase 7: Chat Infrastructure & State Management (3/3 plans)
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- Phase 8: Chat Window UI & Message Display (3/3 plans)
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@ -46,164 +67,201 @@ last_updated: 2026-01-31
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</completed_work>
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<remaining_work>
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## Immediate: Fix Repeated Request Issue
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## Immediate: Complete Chat UAT (When Resumed)
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**Priority:** P0 - Blocks milestone completion
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**Priority:** P1 - Paused for now, resume later
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**Steps:**
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1. Diagnose repeated request pattern
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- Capture HAR file or network log showing repeated requests
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- Identify which API endpoints are being called repeatedly
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- Determine request frequency and what triggers them
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- Check if requests start immediately or after delay
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**UAT Test Scenarios:**
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1. Multi-user message exchange (2 browser windows, different users)
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- User A sends → User B receives via WebSocket ✓
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- User B sends → User A receives via WebSocket ✓
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- Sender names display correctly ✓
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- Message text displays correctly ✓
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2. Investigate root cause
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- Check if chat feature introduced polling/intervals
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- Review useEffect hooks in JKSessionScreen for dependencies
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- Check WebSocket reconnection logic
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- Look for Redux thunks that auto-dispatch
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- Check if existing session features (Backing Track, JamTrack, Metronome) have polling that's misbehaving
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2. Badge updates
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- Window closed → unread count increments ✓
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- Window opened → badge resets to 0 ✓
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- Page refresh → badge persists from localStorage ✓
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- Multiple messages → count accumulates ✓
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3. Fix the issue
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- Stop repeated requests
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- Ensure fix doesn't break existing functionality
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- Test all session features still work (chat, Backing Track, JamTrack)
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3. Complete UAT checklist (50+ test cases)
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- Chat Button & Badge (visibility, counts, interaction)
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- Chat Window (open/close, drag, position persistence)
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- Message Display (rendering, timestamps, scrolling)
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- Message Sending (validation, keyboard shortcuts)
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- Message Receiving (WebSocket, deduplication, auto-scroll)
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- Read/Unread Status (badge updates, persistence, multi-channel)
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- Error Handling (network errors, validation, retry)
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- Accessibility (ARIA labels, keyboard navigation)
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- Edge Cases (disconnection/reconnection, rapid sending)
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4. Complete Phase 11 UAT
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- Verify repeated requests stopped
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- Complete manual UAT checklist (50+ test cases)
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- Verify no regressions
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- Approve milestone
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4. Fix any issues found during UAT
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## After Fix: Complete Milestone v1.1
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## After UAT Complete: Ship Milestone v1.1
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- Update STATE.md with "Phase 11 COMPLETE"
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- Update ROADMAP.md progress table
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- Verify all verification criteria met
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- Mark milestone v1.1 as SHIPPED
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## TODOs for Future Work
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### TODO: JKSessionProfileDialog Component
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**Priority:** P2 - Improves UX but not blocking
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**Current state:**
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- When audio profile check fails (canPlayWithOthers = false)
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- Shows JavaScript alert() → kicks user to dashboard
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- Works but not user-friendly
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**Desired state (match legacy app):**
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- Show modal dialog with 3 options:
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1. "Create Private Session" → Create solo practice session, redirect there
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2. "Go to Audio Settings" → Redirect to /account/audio to fix profile
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3. "Cancel" → Return to dashboard
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**Reference:**
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- Legacy: `web/app/assets/javascripts/wizard/gear_utils.js` line 484+
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- Legacy dialog: `single-player-profile-dialog`
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**Files to modify:**
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- Create: `jam-ui/src/components/client/JKSessionProfileDialog.js`
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- Update: `jam-ui/src/components/client/JKSessionScreen.js` (replace alert)
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- Update: `jam-ui/src/hooks/useGearUtils.js` (show dialog, handle options)
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**Acceptance criteria:**
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- Dialog appears when profile check fails
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- All 3 options work correctly
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- Proper error.controlled_location handling
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- Matches legacy app behavior
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</remaining_work>
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<decisions_made>
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## Phase 11 Decisions
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1. **Pause UAT for performance fix**: Repeated requests affect user experience and must be fixed before production approval
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2. **P0 bug fix successful**: session_id → music_session parameter corrected, chat messages now send successfully
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3. **Test infrastructure P2**: Playwright tests timing out is a test environment issue, not blocking deployment (manual UAT sufficient)
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4. **Manual UAT approach**: Given test infrastructure issues, comprehensive manual testing is primary validation method
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1. **Pause chat UAT**: User requested to pause chat feature work, will resume later for full UAT
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2. **Debug logging added**: Console logs added to WebSocket handler for future debugging
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3. **Alert instead of dialog**: For audio profile issues, show alert() temporarily (TODO: proper modal)
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4. **Fixed multiple critical bugs**: All known P0 bugs fixed before pausing
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## Investigation Scope Decision
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## Bug Fix Decisions
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**Scope:** Fix repeated request issue in session screen (may or may not be chat-related)
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1. **WebSocket callback signature**: Use (fullMessage, payload) where payload contains actual data
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2. **client_id parameter**: Must be passed to backend to exclude sender from broadcast
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3. **Audio profile handling**: Mimic legacy behavior (alert + redirect) until proper dialog implemented
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4. **GetClientID Promise**: Must await before use, was causing [object Promise] in URLs
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**Out of scope (defer):**
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## Investigation Scope
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**In scope (completed):**
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- Chat message send/receive bugs
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- WebSocket integration
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- Audio profile session join issues
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- Native client callback integration
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**Out of scope (deferred):**
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- Test infrastructure fixes (Playwright timeout issues)
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- Server-side read/unread tracking
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- File attachments, message editing, typing indicators
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- Other deferred features from Phase 6 design
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- Profile dialog modal (TODO for later)
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</decisions_made>
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<blockers>
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## P0: Repeated API Requests
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## No Active Blockers
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**Symptom:** After session screen loads, API requests repeat continuously (same requests as initial page load)
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**Previously resolved:**
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- ✅ session_id parameter → Fixed
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- ✅ "Unknown" sender name → Fixed
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- ✅ WebSocket messages not received → Fixed
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- ✅ client_id not passed → Fixed
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- ✅ Audio profile errors → Fixed
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- ✅ GetClientID Promise → Fixed
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**Discovery:** User noticed during manual UAT - occurred without clicking chat button
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**Impact:**
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- Performance degradation on session screen
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- Unnecessary backend load
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- Cannot approve milestone until resolved
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**Unknown:**
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- Which specific API endpoints are repeating
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- Request frequency (every second? every 500ms?)
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- Whether chat feature introduced this or exposed existing bug
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- Whether this affects only chat sessions or all sessions
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**Next Steps:**
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1. User to provide network HAR file or describe which requests repeat
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2. Investigate session screen component lifecycle
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3. Check for runaway polling/intervals
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4. Fix root cause
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5. Resume UAT
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**Future work (not blocking):**
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- Create JKSessionProfileDialog component (TODO)
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- Complete comprehensive UAT (paused)
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</blockers>
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<context>
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## Mental State
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**What we were doing:**
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- Completing Phase 11 UAT (final validation before milestone approval)
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- Found and fixed P0 bug (parameter name mismatch causing 404 errors)
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- Started manual testing to validate the fix works
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- Discovered new P0 performance issue (repeated requests)
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**What we did this session:**
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- Started debugging multi-user chat (messages not flowing between users)
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- Found and fixed 4 different issues with chat WebSocket integration
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- User discovered audio profile bug with built-in MacBook audio
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- Fixed 4 additional bugs related to audio profile handling
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- Documented legacy app behavior for future dialog implementation
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- Paused chat work per user request for later UAT
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**The vibe:**
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- Chat feature code is complete and verified
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- One critical bug fixed successfully
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- Very close to milestone completion
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- New blocker discovered during final testing (classic)
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- Need to pause and fix properly before proceeding
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- Lots of bug fixing and debugging
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- Chat feature is much more complete now
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- Audio profile handling improved significantly
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- Good progress but incomplete testing
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- Ready to resume UAT whenever needed
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**Key insight:**
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This repeated request issue may have existed before chat feature (chat just made it noticeable), or chat feature may have introduced it. Need to investigate whether:
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1. Chat components are polling unnecessarily
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2. Chat feature changed session screen render cycle
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3. Existing session features (Backing Track/JamTrack) have buggy polling
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4. WebSocket reconnection logic is broken
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**Key insights:**
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1. WebSocket callbacks get (fullMessage, payload) - must use payload
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2. Backend needs client_id to filter sender from broadcast
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3. Optimistic updates need userId, userName, optimisticId
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4. Legacy app shows helpful dialogs we should replicate
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5. Built-in audio profiles fail canPlayWithOthers() check
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## Technical Context
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**Files likely involved:**
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- `jam-ui/src/components/client/JKSessionScreen.js` - Main session container
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- `jam-ui/src/components/client/JKSessionChatWindow.js` - Chat window (if chat-related)
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- `jam-ui/src/hooks/useSessionWebSocket.js` - WebSocket connection
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- Any components with useEffect + setInterval/setTimeout
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- Redux thunks that auto-dispatch on state changes
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**Chat bugs fixed:**
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- `jam-ui/src/store/features/sessionChatSlice.js` - Message format handling
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- `jam-ui/src/components/client/chat/JKChatComposer.js` - Optimistic update params
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- `jam-ui/src/components/client/JKSessionScreen.js` - WebSocket handler registration
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- `jam-ui/src/helpers/rest.js` - client_id parameter
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**Patterns to check:**
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- useEffect with missing dependencies → infinite re-renders
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- setInterval not cleaned up → multiple timers running
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- Redux thunk that dispatches itself → infinite loop
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- WebSocket reconnect logic → repeated connection attempts
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- Polling logic with wrong conditions → never stops polling
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**Audio profile bugs fixed:**
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- `jam-ui/src/hooks/useSessionModel.js` - Await GetClientID()
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- `jam-ui/src/hooks/useGearUtils.js` - Proper error objects
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- `jam-ui/src/components/client/JKSessionScreen.js` - AlertCallback alias, alert handling
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**Testing approach:**
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1. Open DevTools Network tab
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2. Load session screen
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3. Don't interact with anything
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4. Watch for repeated requests
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5. Note which endpoints, frequency, and timing
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**Files with debug logging:**
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- `jam-ui/src/components/client/JKSessionScreen.js` lines 544-557 (handleChatMessage)
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**Key commits:**
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- 99f9d4b: Message format and optimistic updates
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- f3044a29: WebSocket handler registration
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- 939225a: Callback signature fix
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- 5132c8345: client_id parameter
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- 970bbe3e: GetClientID await
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- cff2c047: AlertCallback alias
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- 332ae61b: Profile guard errors
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- 010cf553: Alert instead of redirect
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</context>
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<next_action>
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**When resuming:**
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**When resuming chat UAT:**
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1. **Start with diagnosis:**
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```
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Ask user: "Can you describe which API requests are repeating?
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- Which endpoints? (e.g., /api/sessions/X, /api/chat, /api/users/me)
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- How often? (every second, every 500ms, constant?)
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- Do they start immediately on page load or after a delay?
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- Can you share a network HAR file or screenshot?"
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```
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1. **Remove debug logging** (optional):
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- Clean up console.log statements in JKSessionScreen.js handleChatMessage
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- Or keep for UAT debugging
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2. **Once diagnosis is clear:**
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- Use Grep to find setInterval/setTimeout in session screen components
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- Check useEffect hooks for missing dependencies or cleanup
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- Review chat component initialization for accidental polling
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- Look for Redux thunks that re-dispatch on state changes
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2. **Start multi-user testing:**
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- Open two browser windows (different users)
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- Both join same session
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- Test message exchange in both directions
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- Verify badge updates work correctly
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- Check console for any errors
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3. **Fix pattern:**
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- Identify root cause
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- Apply minimal fix (stop the repeating)
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- Test manually (verify requests stop)
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- Verify no regressions (chat, Backing Track, JamTrack still work)
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- Commit fix: `fix: stop repeated API requests on session screen`
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3. **Complete full UAT checklist:**
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- 50+ test cases across 9 categories
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- Document any issues found
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- Fix any P0/P1 bugs discovered
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- Verify all edge cases
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4. **Resume UAT:**
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- Complete manual UAT checklist
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- Approve Phase 11
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- Complete milestone v1.1
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4. **Ship milestone v1.1:**
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- Update STATE.md
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- Update ROADMAP.md
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- Mark milestone as SHIPPED
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**Command to resume:** Just start the conversation by asking the user about the repeated requests.
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**Command to resume:**
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```
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Let's resume the chat UAT. I'm ready to test multi-user chat with two browser windows.
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```
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</next_action>
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