module JamRuby # All writes should occur through the ConnectionManager for the connection table # Reads can occur freely elsewhere, though # Because connections are tied to the websocket-connection and we bookkeep them in the database purely # for 'SQL convenience', this is a obvious place we can go away from a database # as an optimization if we find it's too much db traffic created' # At a minimum, though, we could make connections an UNLOGGED table because if the database crashes, # all clients should reconnect and re-establish their connection anyway # # All methods in here could also be refactored as stored procedures, if we stick with a database. # This may make sense in the short term if we are still managing connections in the database, but # we move to the node-js in the websocket gateway (because the websocket gateway needs to call some of these methods). # Or of course we could just port the relevant methods to node-js # # Also we don't send notifications from ConnectionManager; # we just return enough data so that a caller can make the determination if it needs to class ConnectionManager < BaseManager def initialize(options={}) super(options) @log = Logging.logger[self] end def update_staleness() #TODO end ##### TODO: refactored to notification.rb but left here for backwards compatibility w/ connection_manager_spec.rb def gather_friends(connection, user_id) friend_ids = [] connection.exec("SELECT f1.friend_id as friend_id FROM friendships f1 WHERE f1.user_id = $1 AND f1.friend_id IN (SELECT f2.user_id FROM friendships f2 WHERE f2.friend_id = $1)", [user_id]) do |friend_results| friend_results.each do |friend_result| friend_ids.push(friend_result['friend_id']) end end return friend_ids end # this simulates music_session destroy callbacks with activerecord def before_destroy_music_session(music_session_id) music_session = ActiveMusicSession.find_by_id(music_session_id) music_session.before_destroy if music_session end # reclaim the existing connection, if ip_address is not nil then perhaps a new address as well def reconnect(conn, reconnect_music_session_id, ip_address, connection_stale_time, connection_expire_time) music_session_id = nil reconnected = false # we will reconnect the same music_session that the connection was previously in, # if it matches the same value currently in the database for music_session_id music_session_id_expression = 'NULL' joined_session_at_expression = 'NULL' unless reconnect_music_session_id.nil? music_session_id_expression = "(CASE WHEN music_session_id='#{reconnect_music_session_id}' THEN music_session_id ELSE NULL END)" joined_session_at_expression = "(CASE WHEN music_session_id='#{reconnect_music_session_id}' THEN NOW() ELSE NULL END)" end if ip_address and !ip_address.eql?(conn.ip_address) # turn ip_address string into a number, then fetch the isp and block records and update location info addr = JamIsp.ip_to_num(ip_address) #puts("============= JamIsp.ip_to_num returns #{addr} for #{ip_address} =============") isp = JamIsp.lookup(addr) #puts("============= JamIsp.lookup returns #{isp.inspect} for #{addr} =============") if isp.nil? then ispid = 0 else ispid = isp.coid end block = GeoIpBlocks.lookup(addr) #puts("============= GeoIpBlocks.lookup returns #{block.inspect} for #{addr} =============") if block.nil? then locid = 0 else locid = block.locid end location = GeoIpLocations.lookup(locid) if location.nil? # todo what's a better default location? locidispid = 0 else locidispid = locid*1000000+ispid end conn.ip_address = ip_address conn.addr = addr conn.locidispid = locidispid conn.save!(validate: false) end sql =< 0) # If a blk is passed in, on success, count is also passed back an the db connection, allowing for # notifications to go out within the table log. music_session_id is also passed, if the music_session still exists # and this connection was in a session def delete_connection(client_id, &blk) ConnectionManager.active_record_transaction do |connection_manager| conn = connection_manager.pg_conn count = 0 user_id = nil music_session_id = nil lock_connections(conn) previous_music_session_id = check_already_session(conn, client_id) conn.exec("DELETE FROM connections WHERE client_id = $1 RETURNING user_id, music_session_id", [client_id]) do |result| if result.cmd_tuples == 0 # the client is already gone from the database... do nothing but log error @log.warn("unable to delete client #{client_id}") return elsif result.cmd_tuples == 1 user_id = result[0]['user_id'] music_session_id = result[0]['music_session_id'] else raise Exception, 'uniqueness constraint has been lost on client_id' end end session_checks(conn, previous_music_session_id, user_id) # since we did delete a row, check and see if any more connections for that user exist # if we are down to zero, send out user gone message conn.exec("SELECT count(user_id) FROM connections where user_id = $1", [user_id]) do |result| count = result.getvalue(0, 0).to_i end # same for session-if we are down to the last participant, delete the session unless music_session_id.nil? before_destroy_music_session(music_session_id) result = conn.exec("DELETE FROM active_music_sessions WHERE id = $1 AND 0 = (select count(music_session_id) FROM connections where music_session_id = $1)", [music_session_id]) if result.cmd_tuples == 1 music_session_id = nil end end blk.call(conn, count, music_session_id, user_id) unless blk.nil? return count end end def check_already_session(conn, client_id) conn.exec("SELECT music_session_id FROM connections WHERE client_id = $1", [client_id]) do |result| if result.num_tuples == 1 previous_music_session_id = result.getvalue(0, 0) return previous_music_session_id elsif result.num_tuples == 0 # there is no connection found matching this criteria; we are done. @log.debug("when checking for existing session, no connection found with client=#{client_id}") return nil else @log.error("connection table data integrity violation; multiple rows found. client_id=#{client_id}") raise Exception, "connection table data integrity violation; multiple rows found. client_id=#{client_id}" end end end def session_checks(conn, previous_music_session_id, user_id) unless previous_music_session_id.nil? # TODO: send notification to friends that this user left this session? @log.debug("user #{user_id} left music_session #{previous_music_session_id}") # destroy the music_session if it's empty num_participants = nil conn.exec("SELECT count(*) FROM connections WHERE music_session_id = $1", [previous_music_session_id]) do |result| num_participants = result.getvalue(0, 0).to_i end if num_participants == 0 # delete the music_session before_destroy_music_session(previous_music_session_id) conn.exec("DELETE from active_music_sessions WHERE id = $1", [previous_music_session_id]) do |result| if result.cmd_tuples == 1 # music session deleted! @log.debug("deleted music session #{previous_music_session_id}") JamRuby::MusicSession.removed_music_session(previous_music_session_id) elsif 1 < result.cmd_tuples msg = "music_sessions table data integrity violation; multiple rows found with music_session_id=#{previous_music_session_id}" @log.error(msg) raise Exception, msg end end else # there are still people in the session #ensure that there is no active claimed recording if the owner of that recording left the session conn.exec("UPDATE active_music_sessions set claimed_recording_id = NULL, claimed_recording_initiator_id = NULL where claimed_recording_initiator_id = $1 and id = $2", [user_id, previous_music_session_id]) end end end def join_music_session(user, client_id, music_session, as_musician, tracks) connection = nil ConnectionManager.active_record_transaction do |connection_manager| db_conn = connection_manager.pg_conn connection = Connection.find_by_client_id_and_user_id!(client_id, user.id) connection.join_the_session(music_session, as_musician, tracks, user) # connection.music_session_id = music_session.id # connection.as_musician = as_musician # connection.joining_session = true # connection.joined_session_at = Time.now # associate_tracks(connection, tracks) # connection.save if connection.errors.any? raise ActiveRecord::Rollback end end connection end # if a blk is passed in, upon success, it will be called and you can issue notifications # within the connection table lock def leave_music_session(user, connection, music_session, &blk) ConnectionManager.active_record_transaction do |connection_manager| conn = connection_manager.pg_conn lock_connections(conn) music_session_id = music_session.id user_id = user.id client_id = connection.client_id previous_music_session_id = check_already_session(conn, client_id) if previous_music_session_id == nil @log.debug "the client is not in a session. user=#{user_id}, client=#{client_id}, music_session=#{music_session_id}" raise StateError, "not in session" elsif previous_music_session_id != music_session_id @log.debug "the client is in a different session. user=#{user_id}, client=#{client_id}, music_session=#{music_session_id}" raise StateError, "in a session different than that specified" end # can throw exception if the session is deleted just before this conn.exec("UPDATE connections SET music_session_id = NULL, joined_session_at = NULL, as_musician = NULL WHERE client_id = $1 AND user_id = $2 AND music_session_id = $3", [client_id, user_id, music_session_id]) do |result| if result.cmd_tuples == 1 @log.debug("disassociated music_session with connection for client_id=#{client_id}, user_id=#{user_id}") JamRuby::MusicSessionUserHistory.removed_music_session(user_id, music_session_id) session_checks(conn, previous_music_session_id, user_id) blk.call() unless blk.nil? elsif result.cmd_tuples == 0 @log.debug "leave_music_session no connection found with client_id=#{client_id}" raise ActiveRecord::RecordNotFound else @log.error("database failure or logic error; this path should be impossible if the table is locked (leave_music_session)") raise Exception, "locked table changed state" end end end end def lock_connections(conn) conn.exec("LOCK connections IN EXCLUSIVE MODE").clear end # def associate_tracks(connection, tracks) # @log.debug "Tracks:" # @log.debug tracks # connection.tracks.clear() # # unless tracks.nil? # tracks.each do |track| # instrument = Instrument.find(track["instrument_id"]) # t = Track.new # t.instrument = instrument # t.connection = connection # t.sound = track["sound"] # t.client_track_id = track["client_track_id"] # t.save # connection.tracks << t # end # end # end end end