added friend_update message

This commit is contained in:
Brian Smith 2012-10-02 00:51:49 -04:00
parent a3058f0f70
commit e1aeb9ec4f
1 changed files with 23 additions and 14 deletions

View File

@ -16,11 +16,12 @@ message ClientMessage {
USER_JOINED_JAM_SESSION = 104;
LEAVE_JAM_SESSION = 105;
LEAVE_JAM_SESSION_ACK = 106;
HEARTBEAT = 107;
HEARTBEAT = 107;
FRIEND_UPDATE = 108;
TEST_SESSION_MESSAGE = 200;
SERVER_GENERIC_ERROR = 1000;
TEST_SESSION_MESSAGE = 200;
SERVER_GENERIC_ERROR = 1000;
SERVER_REJECTION_ERROR = 1001;
}
@ -31,17 +32,18 @@ message ClientMessage {
// One of the following messages can be populated:
// Client-Server messages (to/from)
optional Login login = 100; // to server
optional LoginAck login_ack = 101; // from server
optional LoginJamSession login_jam_session = 102; // to server
optional LoginJamSessionAck login_jam_session_ack = 103; // from server
optional UserJoinedJamSession user_joined_jam_session = 104; // from server to all members
optional LeaveJamSession leave_jam_session = 105;
optional LeaveJamSessionAck leave_jam_session_ack = 106;
optional Heartbeat heartbeat = 107;
optional Login login = 100; // to server
optional LoginAck login_ack = 101; // from server
optional LoginJamSession login_jam_session = 102; // to server
optional LoginJamSessionAck login_jam_session_ack = 103; // from server
optional UserJoinedJamSession user_joined_jam_session = 104; // from server to all members
optional LeaveJamSession leave_jam_session = 105;
optional LeaveJamSessionAck leave_jam_session_ack = 106;
optional Heartbeat heartbeat = 107;
optional FriendUpdate friend_update = 108 // from server to all friends of user
// Client-Session messages (to/from)
optional TestSessionMessage test_session_message = 200;
optional TestSessionMessage test_session_message = 200;
// Server-to-Client errors
optional ServerGenericError server_generic_error = 1000;
@ -113,7 +115,14 @@ message TestSessionMessage {
// target: server
// send from client to server periodically to know if session is gone
message Heartbeat {
}
// target: client
// send from server to client when a user logs in
message FriendUpdate {
optional string user_id = 1;
optional bool online = 2;
}
// target: client