* temporarily disable high latency
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@ -42,7 +42,7 @@ context.JK.SinglePlayerProfileGuardDialog = class SinglePlayerProfileGuardDialog
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latency = '?'
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if canPlayWithOthers.audioLatency?
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latency = canPlayWithOthers.audioLatency
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latency = canPlayWithOthers.audioLatency.toFixed(2)
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@audioLatency.text("#{latency} milliseconds.")
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@ -47,6 +47,9 @@
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var networkScore = context.jamClient.GetNetworkTestScore();
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var badNetworkScore = networkScore < 2;
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// for now, ignore latency
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highLatency = false
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return {
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canPlay: !isNoInputProfile && !highLatency,
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isNoInputProfile: isNoInputProfile,
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