docs(05-04): complete Mixdown Selection & Download UI plan
Tasks completed: 3/3 - Fetch and organize mixdowns (master/custom/stems) - Implement mixdown picker UI with sorted display - Implement download/sync UI with 6-state machine SUMMARY: .planning/phases/05-jamtrack-implementation/05-04-SUMMARY.md
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@ -76,7 +76,7 @@ Plans:
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- [x] 05-01: Redux infrastructure & bug fixes
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- [x] 05-02: Async thunks & component core
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- [x] 05-03: Playback controls & polling
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- [ ] 05-04: Mixdown selection & download UI
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- [x] 05-04: Mixdown selection & download UI
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- [ ] 05-05: Error handling & final UAT
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### Phase 6: Metronome Research & Design
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@ -109,6 +109,6 @@ Phases execute in numeric order: 1 → 2 → 3 → 4 → 5 → 6 → 7
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| 2. Backing Track Seek Controls | 1/1 | Complete | 2026-01-14 |
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| 3. Backing Track Finalization | 3/3 | Complete | 2026-01-14 |
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| 4. JamTrack Research & Design | 2/2 | Complete | 2026-01-14 |
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| 5. JamTrack Implementation | 3/5 | In progress | - |
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| 5. JamTrack Implementation | 4/5 | In progress | - |
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| 6. Metronome Research & Design | 0/TBD | Not started | - |
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| 7. Metronome Implementation | 0/TBD | Not started | - |
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@ -10,16 +10,16 @@ See: .planning/PROJECT.md (updated 2026-01-13)
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## Current Position
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Phase: 5 of 7 (JamTrack Implementation) - IN PROGRESS
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Plan: 3 of 5 in current phase
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Status: Complete (Plan 3)
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Last activity: 2026-01-14 — Completed Phase 5 Plan 3 (Playback Controls & Polling)
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Plan: 4 of 5 in current phase
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Status: Complete (Plan 4)
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Last activity: 2026-01-14 — Completed Phase 5 Plan 4 (Mixdown Selection & Download UI)
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Progress: ████████░░ 60%
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Progress: █████████░ 80%
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## Performance Metrics
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**Velocity:**
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- Total plans completed: 11
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- Total plans completed: 12
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- Average duration: TBD
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- Total execution time: TBD
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@ -31,11 +31,11 @@ Progress: ████████░░ 60%
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| 2 | 1 | 120 min | 120 min |
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| 3 | 3 | TBD | TBD |
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| 4 | 2 | 41 min | 20.5 min |
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| 5 | 3/5 | 28 min | 9.3 min |
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| 5 | 4/5 | 46 min | 11.5 min |
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**Recent Trend:**
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- Last 5 plans: 21 min, 20 min, Plan 05-01, 25 min (Plan 05-02), 3 min (Plan 05-03)
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- Trend: Phase 5 velocity excellent (avg 9.3 min per plan)
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- Last 5 plans: 20 min, Plan 05-01, 25 min (Plan 05-02), 3 min (Plan 05-03), 18 min (Plan 05-04)
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- Trend: Phase 5 maintaining good velocity (avg 11.5 min per plan)
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## Accumulated Context
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@ -121,6 +121,16 @@ Recent decisions affecting current work:
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- End-of-track handling: automatic stop and reset when position >= duration
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- handleSeek with UAT-003 fix: pendingSeekRef for pause-seek-resume flow
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**From Phase 5 Plan 4 (05-jamtrack-implementation):**
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- Mixdown fetching during initialization (after sync check, non-fatal if fails)
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- Default mixdown selection: prefer master, fallback to first available
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- Mixdown change stops and restarts playback with new mixdown if playing/paused
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- Visual indicators for mixdown types: 🎵 master, 🎨 custom, 🎸 stem
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- Download UI visibility: show only for active states (checking/downloading/keying/error), hide for idle/synchronized
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- Step indicator conditionally rendered only when totalSteps > 0
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- handleMixdownChange, handleCancelDownload, handleRetryDownload with useCallback
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- 6-state download machine UI: checking, downloading (with progress), keying, error (with retry)
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### Deferred Issues
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**From Phase 3 Plan 3 UAT:**
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@ -147,7 +157,7 @@ None yet.
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## Session Continuity
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Last session: 2026-01-14
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Stopped at: Completed Phase 5 Plan 3 (Playback Controls & Polling)
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Stopped at: Completed Phase 5 Plan 4 (Mixdown Selection & Download UI)
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Resume file: None
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**Next:** Phase 5 Plan 4 (Mixdown Selection & Download UI) - Execute with `/gsd:execute-plan .planning/phases/05-jamtrack-implementation/05-04-PLAN.md`
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**Next:** Phase 5 Plan 5 (Error Handling & Final UAT) - Execute with `/gsd:execute-plan .planning/phases/05-jamtrack-implementation/05-05-PLAN.md`
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@ -0,0 +1,112 @@
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---
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phase: 05-jamtrack-implementation
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plan: 04
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subsystem: ui
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tags: [react, redux, jamtrack, audio-player, mixdown-selection, download-ui]
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# Dependency graph
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requires:
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- phase: 05-jamtrack-implementation-03
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provides: JamTrack player foundation with playback controls
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- phase: 04-jamtrack-research-design
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provides: Component design and Redux architecture for mixdowns
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provides:
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- Mixdown fetching and organization (master/custom/stems hierarchy)
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- Mixdown picker UI with sorted display
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- Download/sync UI with 6-state machine visualization
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- Cancel and retry download functionality
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affects: [05-jamtrack-implementation-05, jamtrack-playback, audio-download]
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# Tech tracking
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tech-stack:
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added: []
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patterns:
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- Mixdown hierarchy organization (master → custom → stems)
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- 6-state download machine UI (idle → checking → downloading → keying → synchronized → error)
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- Atomic per-task commits for feature implementation
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key-files:
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created: []
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modified:
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- jam-ui/src/components/client/JKSessionJamTrackPlayer.js
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key-decisions:
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- "Fetch mixdowns during player initialization (non-fatal error if fails)"
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- "Default mixdown selection prefers master mix, falls back to first available"
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- "Mixdown change requires stop/restart of playback if currently playing"
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- "Visual indicators for mixdown types: 🎵 master, 🎨 custom, 🎸 stem"
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- "Hide download UI for idle and synchronized states (only show active states)"
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- "Step indicator shown when totalSteps > 0 during download"
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patterns-established:
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- "Mixdown organization: master/customMixes/stems hierarchy from API response"
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- "Mixdown picker sorting: master first, then custom mixes, then stems (alphabetical within types)"
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- "Download state machine: 6 distinct states with appropriate UI for each"
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- "Cancel during download: calls JamTrackCancelDownload and resets state to idle"
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- "Retry on error: clears error state and re-triggers loadJamTrack thunk"
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issues-created: []
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# Metrics
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duration: 18min
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completed: 2026-01-15
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---
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# Phase 05-04: JamTrack Mixdown Selection and Download UI
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**JamTrack player with mixdown picker (master/custom/stems hierarchy), download progress tracking (0-100%), and 6-state sync machine UI (checking/downloading/keying/error) with cancel/retry functionality**
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## Performance
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- **Duration:** 18 min
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- **Started:** 2026-01-15T19:27:48Z
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- **Completed:** 2026-01-15T19:45:52Z
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- **Tasks:** 3
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- **Files modified:** 1
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## Accomplishments
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- Mixdown fetching and organization during player initialization with master/customMixes/stems hierarchy
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- Mixdown picker dropdown with visual indicators and hierarchical sorting
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- Complete 6-state download/sync UI showing progress bar, step indicators, and state-specific actions
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- Cancel and retry functionality for download operations
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- Integration with Redux state (availableMixdowns, activeMixdown, downloadState)
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## Task Commits
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Each task was committed atomically:
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1. **Task 1: Fetch and organize mixdowns** - `701410715` (feat)
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2. **Task 2: Implement mixdown picker UI** - `845b44a31` (feat)
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3. **Task 3: Implement download/sync UI** - `6a68d8b40` (feat)
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## Files Created/Modified
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- `jam-ui/src/components/client/JKSessionJamTrackPlayer.js` - Added mixdown fetching, picker UI, and download state machine visualization
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## Decisions Made
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- **Mixdown fetching timing:** Fetch during initialization after sync check, before autoPlay load. Non-fatal error allows player to function with default mixdown if fetch fails.
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- **Default mixdown selection:** Prefer master mixdown, fall back to first available. Ensures predictable behavior for users.
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- **Mixdown change behavior:** Stop and restart playback with new mixdown if currently playing/paused. Provides immediate feedback of mixdown switch.
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- **Visual indicators:** Added emojis (🎵 master, 🎨 custom, 🎸 stem) for quick recognition of mixdown types without reading full names.
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- **Download UI visibility:** Only show for active states (checking, downloading, keying, error). Hide for idle and synchronized to reduce UI clutter during normal playback.
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- **Step indicator:** Conditionally render "Step X of Y" only when totalSteps > 0. Handles cases where native client may not provide step information.
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## Deviations from Plan
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None - plan executed exactly as written. All three tasks implemented following the specified patterns:
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- Task 1: Mixdown fetching with JamTrackGetMixdowns, hierarchy organization, Redux storage
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- Task 2: handleMixdownChange callback, sorted dropdown with visual indicators
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- Task 3: handleCancelDownload and handleRetryDownload callbacks, 6-state UI with progress bar
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## Issues Encountered
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None - implementation proceeded smoothly following the detailed task specifications.
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## Next Phase Readiness
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- Mixdown selection and download UI complete
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- Ready for Phase 05-05: Loop control implementation
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- Player can now display and switch between different mixdowns (master/custom/stems)
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- Download progress visualization provides clear feedback during JamTrack sync operations
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- Cancel/retry functionality handles edge cases in download flow
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---
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*Phase: 05-jamtrack-implementation*
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*Completed: 2026-01-15*
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