* VRFS-594 - adding definition for heartbeat_ack

This commit is contained in:
Seth Call 2013-09-01 02:16:26 +00:00
parent a75c5d450d
commit 89c750aaa2
1 changed files with 9 additions and 1 deletions

View File

@ -27,6 +27,7 @@ message ClientMessage {
MUSICIAN_SESSION_JOIN = 114; MUSICIAN_SESSION_JOIN = 114;
MUSICIAN_SESSION_FRESH = 115; MUSICIAN_SESSION_FRESH = 115;
MUSICIAN_SESSION_STALE = 116; MUSICIAN_SESSION_STALE = 116;
HEARTBEAT_ACK = 117;
TEST_SESSION_MESSAGE = 200; TEST_SESSION_MESSAGE = 200;
@ -70,6 +71,7 @@ message ClientMessage {
optional MusicianSessionJoin musician_session_join = 114; optional MusicianSessionJoin musician_session_join = 114;
optional MusicianSessionFresh musician_session_fresh = 115; optional MusicianSessionFresh musician_session_fresh = 115;
optional MusicianSessionStale musician_session_stale = 116; optional MusicianSessionStale musician_session_stale = 116;
optional HeartbeatAck heartbeat_ack = 117;
// Client-Session messages (to/from) // Client-Session messages (to/from)
optional TestSessionMessage test_session_message = 200; optional TestSessionMessage test_session_message = 200;
@ -228,11 +230,17 @@ message TestClientMessage {
} }
// route_to: server // route_to: server
// send from client to server periodically to know if session is gone // sent from client to server periodically to let server track if the client is truly alive and avoid TCP timeout scenarios
// the server will send a HeartbeatAck in response to this
message Heartbeat { message Heartbeat {
} }
// target: client
// sent from server to client in response to a Heartbeat
message HeartbeatAck {
}
// target: client // target: client
// send from server to client when user sends a friend request // send from server to client when user sends a friend request
message FriendRequest { message FriendRequest {